The US army has been spending serious money on fighting the undead - hence the exosuit. 16 years have passed since Dead Rising 1. Sure, Frank's a veteran at the whole zombie thing now. It's odd to see the previously camera-clad Frank out of his claustrophobic shopping mall and roaming the world in a military-grade exosuit, for example, armed with James Bond-style visor gadgets and eye-catching special moves. ![]() But at the same time the studio has tinkered further with the formula in other, unexpected ways that may introduce problems that are entirely Dead Rising 4's own. Capcom Vancouver has solved both of these problems by reintroducing fan-favourite protagonist Frank West and returning to a more colourful game - this time wrapped in a cohesive Christmas theme. The series' trademark huge enemy count remains impressive, but even at a glance it seems easier to deal with, armed with an arsenal of weapons outlandish even by Dead Rising standards.ĭead Rising 3 had some of its own issues - a loss of the series' humour and a bland cast of characters on a mission to do something we've already completely forgotten. It's an odd feeling, especially when Dead Rising 4 squeezes more of the undead into your view than ever before. Maybe it's way the demo is tuned, maybe it's the fact I'm watching someone simply playing it well - but despite a vast sea of zombies on screen, Dead Rising 4 never once conveys danger.
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